![]() I'm going to go ahead and give it a name, let's call this granite so we don't get lost or confused later. And we'll make a brand new material, Create Material > V-Ray material. In the dialog box, use the Right Mouse Button (RMB) to click on 'DefaultVRayMaterial'. From the V-Ray pull-down menu, pick Material Editor. From the fly-out menu, pick V-Ray for Rhino. Let's add a granite pattern to these steps, we'll start off going to the Material Editor > V-Ray toolbar > Click on the M button. From the Render pull-down menu, pick Current Renderer. Now if you're prototyping, you'd want to have all your surfaces connected, so I highly recommend having two versions of the same file before you get this far along. I've already had those separated from the rest of the geometry so that we can apply the material specifically to that location. So in this case, we're going to be working on the steps. One key strategy, is I like to split out my geometry. ![]() ![]() ![]() These do not use any images, but instead, use a formula to generate patterns or textures. Coming up next, we move from adding image based texture maps on our geometry, and use what's called procedural maps.
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